Building a Scalable Design System for IPTS

Timeline: Dec 2024 - Jan 2025
Role: Design system designer

Creating a scalable, unified design system for interplanetary travel.

Building a Scalable Design System for IPTS

IPTS, the newly launched Interplanetary Travel Syndicate, set out to create three digital products:

Each product required a cohesive user experience, but without a structured design approach, they risked inconsistency, inefficiency, and poor scalability. Key challenges included:

Why did this matter?

The Goal & Constraints

What did we need to achieve?

Constraints:

Success Criteria:

The Solution & Design Process

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How did I approach the solution?

  1. Defined Core Principles – Established consistency, accessibility, and scalability as design pillars.
  2. Created Content Designs – Crafted content for the most important parts of the product.
  3. Defined Concepts – Used the Core Principles and Content to craft concepts for the different products.
  4. Created a Component Library – Merged similar components into a set of reusable UI components for navigation, booking, and real-time updates.
  5. Developed Design Tokens – Standardised colours, typography, and spacing across platforms.
  6. Built Figma Libraries – Ensured designers had synchronised assets.
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Results & Impact

Quantifiable Outcomes:

Why This Matters